top of page
NEWS
Search


COLONY Update: March 2026
Hey hey lovelies! We’re back again for March’s Colony update, and Muir is once again in the driver’s seat for this one. Before we get too into the updates, it should be noted that March was something of a rough month for a few of us on the team, between the loss of loved ones and several of us falling ill. We’re all on the mend, but between the travel and the illness, it’s been a little slow this month, with most of the progress on the project occurring at the beginning an

hexahedronstudios
Apr 13 min read


COLONY Update: February 2026
Hello, everyone! Apologies for the lateness of this post, many extraneous circumstances have been holding us up. But on an interesting note, I (Muir) am back in the writing seat this month, and I’ve got some cool news to share from the past four weeks, so let’s hop into it! State of the Game Game dev has been slow this month, but on the 7th, we were lucky to hold an in-person demo day at Deuces Wild Games in Show Low, AZ. As I always do for Demo Days, I brought out the swee

hexahedronstudios
Mar 34 min read


COLONY Update: January 2026
Hello again, everyone! Hahli is writing the post this month - hopefully the new year has been going well for you all so far. Let’s take a look at what we at Hexahedron have been up to lately: State of the Game Recently, as part of the process of developing the Adventure demo, Muir and I sat down to revisit the statblock layout for Wild Beasts; although we’ve done some of the initial planning work for their category in the past, the statblock template itself hadn’t been tou

hexahedronstudios
Jan 312 min read
bottom of page



